[Modificare] Zombie

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Rusu Radu
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Jamaica

6 years ago

Code: Select all

#include <amxmodx>

#include <biohazard>



#define PLUGIN  "[Bio] Zombie Class: Polymorph"

#define AUTHOR  "YONTU"

#define VERSION "1.0"



#define ZOMBIE_NAME 	"Polymorph"						//Zombie Name

#define ZOMBIE_DESC 	"Quad Damage, Ultra Speed, Gravity"				//Zobmie Description

#define ZOMBIE_MODEL 	"models/player/bio30_chinese/bio30_chinese.mdl"		//Zombie Model

#define ZOMBIE_CLAWS 	"models/player/bio30_chinese/claws_chinese.mdl"			//Claws Model

#define ZOMBIE_HEALTH		1000.0	//Health value

#define ZOMBIE_SPEED		1000.0	//Speed value

#define ZOMBIE_GRAVITY		0.3	//Gravity multiplier

#define ZOMBIE_ATTACK		7.0	//Zombie damage multiplier

#define ZOMBIE_REGENDLY		3.0 //Regeneration delay value

#define ZOMBIE_KNOCKBACK	3.5	//Knockback multiplier

#define ZOMBIE_NOFLASH		1.0	//No flash

#define ZOMBIE_ONLYVIP		0.0	// Only VIP



new Class;



public plugin_init() {

       

	register_plugin(PLUGIN,AUTHOR,VERSION)

	is_biomod_active() ? plugin_init2() : pause("ad")

}

	

public plugin_init2() { 

      

	register_plugin(PLUGIN,AUTHOR,VERSION)

	Class = register_class(ZOMBIE_NAME, ZOMBIE_DESC)



	set_class_pmodel(Class, ZOMBIE_MODEL)

	set_class_wmodel(Class, ZOMBIE_CLAWS)

	set_class_data(Class, DATA_HEALTH, ZOMBIE_HEALTH);

	set_class_data(Class, DATA_SPEED, ZOMBIE_SPEED);

	set_class_data(Class, DATA_GRAVITY, ZOMBIE_GRAVITY);

	set_class_data(Class, DATA_ATTACK, ZOMBIE_ATTACK);

	set_class_data(Class, DATA_REGENDLY, ZOMBIE_REGENDLY);

	set_class_data(Class, DATA_KNOCKBACK, ZOMBIE_KNOCKBACK);

	set_class_data(Class, DATA_NOFLASH, ZOMBIE_NOFLASH);

	set_class_data(Class, DATA_ONLYVIP, ZOMBIE_ONLYVIP);

}



public plugin_precache() {



	precache_model(ZOMBIE_MODEL)

	precache_model(ZOMBIE_CLAWS)

}



public event_infect(victim, attacker) {



	if(get_user_class(victim) == Class) {



		ColorChat(victim, "^x04[Biohazard]^x03 ATENTIE^x01: Ai^x03 viteza^x01 marita,^x03 gravitate^x01 mica,^x03 extra damage^x01, dar^x03 viata^x01 mica si^x03 knocback^x01 mare." )

	}

}



stock ColorChat(const id, const input[], any:...) {

	new count = 1, players[32];

	static msg[191];

	vformat(msg, 190, input, 3);

	

	replace_all(msg, 190, "!g", "^4");

	replace_all(msg, 190, "!y", "^1");

	replace_all(msg, 190, "!t", "^3");

	

	if(id) players[0] = id;

	else get_players(players, count, "ch"); {

		for(new i = 0; i < count; i++) {

			if(is_user_connected(players[i])) {

				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);

				write_byte(players[i]);

				write_string(msg);

				message_end();

			}

		}

	} 

}
Imi da erroare cand ii dau compiler ! :41:

Code: Select all

AMX Mod X Compiler 1.8.3-manual
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Modified for www.Freakz.ro / amx.freakz.ro

bio_zombie_zeus.sma(83) : error 017: undefined symbol "DATA_NOFLASH"
bio_zombie_zeus.sma(83) : warning 215: expression has no effect
bio_zombie_zeus.sma(83) : error 001: expected token: ";", but found ")"
bio_zombie_zeus.sma(83) : error 029: invalid expression, assumed zero
bio_zombie_zeus.sma(83) : fatal error 107: too many error messages on one line

Compilation aborted.
4 Errors.
Done.
Viaţa însăşi este magie, iar dacă nu crezi asta, măcar încearcă să o trăieşti ca pe ceva magic.


©Rusu Radu

2024 CSGAMERS IS HERE
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Whispers
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6 years ago

#include <amxmodx>

#include <biohazard>



#define PLUGIN "[Bio] Zombie Class: Polymorph"

#define AUTHOR "YONTU"

#define VERSION "1.0"



#define ZOMBIE_NAME "Polymorph" //Zombie Name

#define ZOMBIE_DESC "Quad Damage, Ultra Speed, Gravity" //Zobmie Description

#define ZOMBIE_MODEL "models/player/bio30_chinese/bio30_chinese.mdl" //Zombie Model

#define ZOMBIE_CLAWS "models/player/bio30_chinese/claws_chinese.mdl" //Claws Model

#define ZOMBIE_HEALTH 1000.0 //Health value

#define ZOMBIE_SPEED 1000.0 //Speed value

#define ZOMBIE_GRAVITY 0.3 //Gravity multiplier

#define ZOMBIE_ATTACK 7.0 //Zombie damage multiplier

#define ZOMBIE_REGENDLY 3.0 //Regeneration delay value

#define ZOMBIE_KNOCKBACK 3.5 //Knockback multiplier

#define ZOMBIE_NOFLASH 1.0 //No flash

#define ZOMBIE_ONLYVIP 0.0 // Only VIP



new Class;



public plugin_init() {



register_plugin(PLUGIN,AUTHOR,VERSION)

is_biomod_active() ? plugin_init2() : pause("ad")

}



public plugin_init2() {



register_plugin(PLUGIN,AUTHOR,VERSION)

Class = register_class(ZOMBIE_NAME, ZOMBIE_DESC)



set_class_pmodel(Class, ZOMBIE_MODEL)

set_class_wmodel(Class, ZOMBIE_CLAWS)

set_class_data(Class, DATA_HEALTH, ZOMBIE_HEALTH);

set_class_data(Class, DATA_SPEED, ZOMBIE_SPEED);

set_class_data(Class, DATA_GRAVITY, ZOMBIE_GRAVITY);

set_class_data(Class, DATA_ATTACK, ZOMBIE_ATTACK);

set_class_data(Class, DATA_REGENDLY, ZOMBIE_REGENDLY);

set_class_data(Class, DATA_KNOCKBACK, ZOMBIE_KNOCKBACK);

set_class_data(Class, DATA_NOFLASH, ZOMBIE_NOFLASH);

set_class_data(Class, DATA_ONLYVIP, ZOMBIE_ONLYVIP);

}



public plugin_precache() {



precache_model(ZOMBIE_MODEL)

precache_model(ZOMBIE_CLAWS)

}



public event_infect(victim, attacker) {



if(get_user_class(victim) == Class) {



ColorChat(victim, "^x04[Biohazard]^x03 ATENTIE^x01: Ai^x03 viteza^x01 marita,^x03 gravitate^x01 mica,^x03 extra damage^x01, dar^x03 viata^x01 mica si^x03 knocback^x01 mare." );

}

}



stock ColorChat(const id, const input[], any:...) {

new count = 1, players[32];

static msg[191];

vformat(msg, 190, input, 3);



replace_all(msg, 190, "!g", "^4");

replace_all(msg, 190, "!y", "^1");

replace_all(msg, 190, "!t", "^3");



if(id) players[0] = id;

else get_players(players, count, "ch"); {

for(new i = 0; i < count; i++) {

if(is_user_connected(players)) {

message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);

write_byte(players);

write_string(msg);

message_end();

}

}

}

}


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Rusu Radu
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Jamaica

6 years ago

Tot erroarea accea imi da.
Viaţa însăşi este magie, iar dacă nu crezi asta, măcar încearcă să o trăieşti ca pe ceva magic.


©Rusu Radu

2024 CSGAMERS IS HERE
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Whispers
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6 years ago

Verifica daca ai biohazard.inc in fisierul cstrike\addons\amxmodx\scripting\include. Daca il gasesti va trebui sa-l compilezi local, daca nu va trebui sa-l cauti pe net.
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Rusu Radu
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Jamaica

6 years ago

Whispers wrote:Verifica daca ai biohazard.inc in fisierul cstrike\addons\amxmodx\scripting\include. Daca il gasesti va trebui sa-l compilezi local, daca nu va trebui sa-l cauti pe net.
Il voi face local , multumesc de ajutor !!
Viaţa însăşi este magie, iar dacă nu crezi asta, măcar încearcă să o trăieşti ca pe ceva magic.


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2024 CSGAMERS IS HERE
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Whispers
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6 years ago

Rezolvat

:tc:
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